In seconds, we turn your image into a 3D model with a polygon count you choose, or a painted voxel build in the cartoon style. Download the result as STL for your 3D printer, or GLB/OBJ for your game.
Your photoPick a tool, upload your image, choose your settings. The GPU handles the rest — you watch it happen with a live preview.
Drag and drop, click, or paste. Add photos from extra angles if you want an even more accurate back and sides.
Style and polygon count for a 3D model; resolution, color count, and the Cartoon look for voxel — it's all up to you.
Spin the model around in your browser. Not happy? Refine it or add texture. Then download as STL, GLB, or OBJ.
Details built for game developers, 3D-printing hobbyists, and model makers.
From 50 up to 100,000 — you decide, from a low-poly game asset to a detailed, print-ready model.
Every side of the model is painted true to the source image — not just projected from the front.
A bright, blocky, player-friendly look. Let it pick the resolution automatically if you want.
Like the result? One click bumps it to a finer detail level, or add texture to color it in.
Set the largest dimension in mm and get your STL for 3D printing. Download GLB or OBJ+texture for your game engine.
Watch the frames as the model is generated — no wondering whether it's actually working.
Everyone gets in line, and jobs run in turn. You can see your position and estimated wait time.
No email, no password, no sign-up. Upload an image, get your result — we don't keep anything beyond your job ID.
Both start from the same image and end up somewhere different.
The tool is only half of it. These guides explain what is happening under the hood and how to get the result you want.
Background removal, shape generation, mesh extraction and texture painting, explained step by step, and why the back side is a guess.
Framing, lighting, background and angle: a checklist that improves results before you touch a single setting.
What triangles are, what they cost, and how many you need for games, the web and 3D printing.
Which file to download for printing, games or editing, and why colors sometimes go missing.
Size, watertight meshes, wall thickness, orientation, supports and slicer settings.
Voxels versus polygons, why blocky looks are popular, and how to get a good voxel build from a photo.
Yes. You can use it without an account and without a card. To stay fair to everyone, jobs run in turn, and there's a small limit on how many you can run at once.
A single job usually finishes in under a minute; at busy times you may wait a bit in the queue, and you'll see your wait time live. We run on a single GPU, so jobs are processed one at a time.
GLB and OBJ+texture for 3D models, and STL for 3D printing. Voxel also produces a viewable, exportable result.
Results are kept on the server for a short time only, then deleted automatically. Nobody can access your files without knowing your job ID.
Results are AI-generated and subject to the underlying model's own license; it's your responsibility to check that license and the copyright of the image you upload before using it.
Due to the model's license, this service isn't offered in the European Union, the United Kingdom, or South Korea.
No sign-up, no credit card — just a photo.