Guides

Guides to image-to-3D, voxels and 3D printing

Practical explanations of how the technology works and how to get better results. Start with the first one if you are new.

Basics

How AI Turns a Single Photo Into a 3D Model

A plain-language walkthrough of what happens between uploading a photo and downloading a 3D mesh: background removal, shape generation, mesh extraction and texture painting.

8 min read
Getting results

How to Choose the Best Photo for Image-to-3D

The photo you upload decides most of the result. Practical rules for framing, lighting, background, angle and subject choice, with a checklist you can use before every upload.

7 min read
Basics

Polygon Count Explained: How Many Triangles Do You Need?

What polygons and triangles are, how polygon count affects detail, file size and performance, and recommended ranges for games, 3D printing and web viewing.

7 min read
Formats

STL vs GLB vs OBJ: Which 3D File Format Should You Use?

A clear comparison of STL, GLB and OBJ files: what each stores, when to use it for 3D printing, games or the web, and the practical differences in color, size and compatibility.

6 min read
3D printing

Preparing an AI-Generated Model for 3D Printing

How to take an AI-generated mesh from download to a successful print: size, wall thickness, watertight checks, orientation, supports and slicer settings.

9 min read
Voxels

What Is Voxel Art? A Beginner's Guide

Voxels explained: how they differ from polygons and pixels, why games like Minecraft use blocky looks, and where voxel art is used today.

6 min read
Voxels

Choosing Voxel Resolution and Palette Size

How grid resolution and color count change a voxel model, with recommended settings for Minecraft-style blocks, cartoon-style characters and detailed sculptures.

6 min read
Games

Low Poly vs High Poly Models for Games and the Web

How to decide between low-poly and high-poly assets: performance budgets, level of detail, normal maps, art style, and a practical workflow for game developers and web 3D.

7 min read
Games

Using AI-Generated 3D Models in Unity, Godot, Unreal and Blender

A practical import guide for GLB and OBJ models in Blender, Godot, Unity and Unreal Engine, including scale, pivot, materials, collision and cleanup tips.

8 min read
Legal & ethics

Copyright and AI-Generated 3D Models: What to Know Before You Use Them

A practical overview of source-image rights, ownership of AI-generated output, model licenses and marking machine-made content when you publish or sell 3D models made from photos.

7 min read
Getting results

Why Your 3D Result Looks Wrong (and How to Fix It)

A symptom-by-symptom troubleshooting guide for AI image-to-3D results: flat models, blobby detail, missing parts, holes, strange backs, bad colors and failed jobs.

8 min read
Getting results

Single Image vs Multi-View Input: When Extra Angles Help

How giving the AI extra photos from the left, back and right changes accuracy, how to shoot a consistent set, and when a single image is enough.

6 min read